Susan Acharya Product lead, Kathmandu

I make products people actually use.

I design, build and launch games, campaigns and apps. 15+ shipped, 250K+ users onboarded.

I take products from first sketch to launch day: the design, the code, and the team in between. I stay until it ships.

01 Products out in the world

Live Products

Bonus mode

Or just wander around

A little game-like site where you stroll, poke at things, and bump into my work along the way.

Go play

02 Pick a card

Side quests

  • 01

    Arcade

    Mini-games

    Mini-games with real backend logic and a leaderboard that gets spicy.

  • 02

    Bluffers

    On-chain game

    On-chain bluffing game. Poker face optional. Sui required.

  • 03

    Let's Play

    Party games

    Play dumb games with friends without installing anything.

  • 04

    F1 Simulation

    Sim game

    Train drivers, upgrade cars, watch races tick in real time.

  • 05

    CineLyric

    ML experiment

    Hum a lyric or quote a movie. LSTM tries to guess what you meant.

  • 06

    All Things PDF

    Web tool

    Browser PDF tools. Merge, split, compress. No upload to some random server.

  • 07

    Instant CV

    Web tool

    CV and cover letter when you need them yesterday.

  • 08

    Movie Pasal

    Full stack

    Book seats, pay, go watch the film. Full stack, with payments.

  • 09

    Nudge Buddy

    Chrome extension

    Chrome extension that pokes you to blink and rest your eyes.

  • 10

    Geet Bhandar

    Music app

    Free music streaming. Search songs, import playlists, keep playing with the screen off.

  • 11

    Brezel

    Language app

    German for nervous beginners. One small step at a time.

  • 12

    Kitaab Zone

    Reading app

    Scan a book, log your pages, keep notes. Bloop guards the shelf.

03 The route so far

The Journey So Far

I am Susan Acharya, a product lead in Kathmandu, Nepal. I can design it, I can build it, and I can run the unglamorous stuff: roadmaps, stakeholders, timelines that slip, two teams pulling in different directions. Product, for me, is not a ticket factory. It is filling the gaps so the work actually lands.

  1. Summit
    May 2024 to May 2026

    Product Lead at Venture23

    Ran AI and blockchain products from idea to live. Design, engineering, GTM, and the day-to-day management when things got messy. Put agents into our workflows so teams stopped waiting on each other. Shipped five-plus games and digital things.

  2. Camp 2
    Feb 2024 to May 2024

    Jr Software Engineer at Core Software

    MERN work, APIs, and making pages feel less sluggish. We cut response time by about 40%. Short stint. Lots of shipping.

  3. Camp 1
    Jun 2022 to Nov 2022

    UI Developer at Kelvious

    Figma components, then the real website. I was the person in the middle saying “this looks great, now make it work on a phone.”

  4. Base camp
    Oct 2019 to Aug 2024

    B.S. Computer Science at Kathford International College

    Computer Science and Information Technology in Kathmandu. The degree that started the pixels-to-products plot.

04 What I am good at

The kit, charted

AI, daily

Agents, LLMs, messy prompts that somehow work. I use them to move faster, not to skip thinking.

Product

Roadmaps, GTM, stakeholders, and the “what do we cut?” calls. Also the people part when plans fall apart.

Build

MERN, Flutter, APIs, a bit of chain. Enough to ship, enough to not get snowed by engineering.

Design

Figma, research chats, prototypes. I care if it feels obvious on a small screen.

06 Door is open

If you have a weird product problem, I probably want to hear it.

Collabs, freelance, or just a ramble about anything tech, games or AI. Email is fine.

Write to Me

[email protected]